2/1/2024 0 Comments Narita boy artThey do not suit the game's art style at all.Narita Boy is a completely assumed tribute to Tron and the 80s. Minor gripe: The button prompts (like when they tell you to press the "A" button) stick out like a sore thumb. Nearly all of the lore is explained through text which also sucked some of the joy out of the story. I actually wanted to get into it, but I just found it too complicated. ![]() It's like the doors are taunting you lol - Slight delays in switching directions while moving (but you get used to it fairly quickly) - While the main story is engaging, I found the lore & world-building confusing which was a shame. What makes it more infuriating is that when you leave a house, you return to the 3 doors/entrances of the 3 houses, but you can't reopen the door(s). You have to restart the entire campaign if you want to unlock everything. CONS - COMPLETIONISTS, BEWARE: If you miss a collectible in a house and you exit the house, you can't return to the house later. (I talk about the lore further down.) - Teaches nice lessons - There is 1 difficulty and it's very well-balanced for the most part - The enemies are creative! It feels really satisfying to slice them up and to use your powers to kill them. ![]() (I particularly love the song that plays on the main menu). PROS - Gorgeous visuals - Fluid combat - Exciting and catchy music: It has a lot of synth in the soundtrack, and it's amazing. It made me admire the creativity of indie developers much more. It is definitely worth getting the game on sale. A decent 7/10.Ĩ0% Nintendo SwitchI enjoyed the game however, this game is NOT worth the full price. In all, there is room for improvement on almost every aspect of the game, but it is still a fun adventure. Although the fighting and movement mechanics are a bit janky you get used to them and they are fun, soundtrack and the visuals are really nice, the story presented has a nice touch and brings the more emotional side of the journey. While it has lots of gameplay mechanics from metroidvania-esque games, this game has no backtracking and it actually locks you from going back, which leads to a huge world that is all linear and has only a single sidequest. The story was supposed to be simple, but overcomplicated by excessive programming jargon and always mentioning stuff way ahead of the stage you are in, just like explaining to a 12y/o everything he'll have to do at 25, there is no need to do that and it just causes confusion. Just play Katana Zero if you have an itch for an 80s futuristic pixel art game, it's certainly more compelling and fun.ħ0% PCNarita Boy is good, the theme of the game is its charm, you are a kid playing a game and then you are sucked into the exact game! But not so much, you actually are in the codings of the game, you "see" how that world functions, talk to every line of code and subject responsible for the inner workings. I would not recommend this game, and am certainly not looking forward to the proposed sequel set in this world. ![]() The combat is fine, but it does very little to save what honestly feels like a 6-hour game developed around the concept of the fetch quest. There are really no interesting characters worth following throughout the very linear yet somehow really circular gameplay, which involves lots of minute backtracking to grab a key that you then immediately insert into the next door you see (at that point, why even have a key?). Both stories kind of suck, though, since the stories try to simultaneously act both super technical and super emotional, of which neither is actually achieved. The story is split into two halves, one of which is told by piecing memories back together, while the other is told through the titular Narita Boy's journey. ![]() 40% PCReally impressive visually and musically, but that's about it.
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